2020

Public Play Space

PUBLIC PLAY SPACE EU-funded project attempts to provide with innovative and pioneering practices, in a transnational and European perspective, for the co-design and implementation of the process of placemaking, with the ultimate objective to foster inclusive and sustainable public spaces.

Public Play Space promotes innovative and creative practices for the co-design of inclusive, cohesive and sustainable public spaces, through the use of games and digital technologies, from a transnational and European perspective, fostering the process of placemaking.

Year:

  • 2020

Funding Call:

  • Creative Europe Culture Sub-Programme Cooperation Project

Total Funding:

  • 199.533€

Project Management & Development

  • Marco Ingrassia, Chiara Farinea, Raquel Villodres, Mathilde Marengo, Areti Markopoulou, Cristian Rizzuti, Fiona Demeur, Rodrigo Aguirre, Silvia Brandi

Partners

  • Institute for Advanced Architecture of Catalonia
  • Clac
  • Stichting Breda University of Applied Sciences

This project has received funding from the European Union’s Creative Europe programme under grant agreement No. 2015 – 2145 / 001 – 001.

Participation of citizens in the design of the public space is recognized as fundamental to building inclusive, cohesive and sustainable public space. As local governments grow more and more interested in civic participation, it becomes important to explore available methodologies addressing challenges related to participatory processes.

Games have been proposed since the 1960s as a means of facilitating participatory processes by enabling cooperative environments to shape and support citizens’ interaction. The change led by Information and Communication technologies opens the debate on how advanced technologies, from video games to Virtual and Augmented Reality can help to open the process of co-creation to new audiences, enhancing citizen participation, both with respect to the design and space usage. PUBLIC PLAY SPACE aims to explore the process of development and use of innovative video games for public space co-design through a wide range of actions targeted at education, knowledge production, debate rising, and audience development.

Year:

  • 2020

Funding Call:

  • Creative Europe Culture Sub-Programme Cooperation Project

Total Funding:

  • 199.533€

Project Management & Development

  • Marco Ingrassia, Chiara Farinea, Raquel Villodres, Mathilde Marengo, Areti Markopoulou, Cristian Rizzuti, Fiona Demeur, Rodrigo Aguirre, Silvia Brandi

Partners

  • Institute for Advanced Architecture of Catalonia
  • Clac
  • Stichting Breda University of Applied Sciences